We are a fascinating group of people. You really should read a little bit more about us.
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President / Lead Developer Mr. Harmon has been developing games for over 15 years, starting at subLogic Corporation working on Microsoft Flight Simulator. Since then, he has served as lead programmer and technical director on several projects and acted as director of development at Mission Studios Corporation and Velocity Development Corporation.
Mr. Harmon designs the core technology used by eV Interactive. His credits include the entire JetFighter series, Spectre (PC and Fujitsu FM-Towns), Bobby Fischer Teaches Chess, LANTIRN Desk Top Trainer 25K Laser, LANTIRN Desk Top Trainer 40K Laser, and the Avionics Prototyping Toolkit, and a promotional product Hunter Dan’s Bowfishing Survival Gauntlet. Harmon recently completed Lawnmower Racing Mania 2007 for the PC and Xbox.
Mr. Harmon has a B.A. in Liberal Arts and Sciences from the University of Illinois at Urbana / Champaign with a concentration in Film Theory and Criticism. He is a contributing author to Game Programming Gems IV and Game Programming Gems V. He also writes and edits university-level course material on game development.
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Physics and AI Programmer / Game Design. Dr. Ray insinuated himself into the gaming industry 10 years ago by first working at Mission Studios Corp and now at eV Interactive LLC. Dr. Ray has contributed to game design, AI programming, physics programming and flight dynamics research to multiple consumer games and military simulation products. His credits include: Lawnmower Racing Mania 2007 (Xbox and PC), Jetfighter IV: Fortress America (PC), LANTIRN Desktop Trainer (PC, military), JetFighter III: Platinum (PC) and Hunter Dan’s Bowfishing Survival Gauntlet (PC).
Prior to his game development career, Dr. Ray was a Post-Doc researcher at Los Alamos National Laboratory. He has a M.S. and PhD. in Material Sciences from the University of Wisconsin at Madison, and a B.S in Physics from Michigan State University. He has written university-level course material on game programming and physics.
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Art Director Mark Dinse got his start in the game industry designing levels for the first person shooter Descent while still an art student at the University of Illinois . In addition to working on the bestselling Descent series for Parallax/Outrage Entertainment, he's worked at 3do and TKO software in the Bay Area. Mark Dinse holds a Bachelors of Fine Art in Painting and a Bachelors of Arts in Modern German Studies from the University of Illinois and has been "in the industry" for 12 years or so. Mark is also a fine cook and can whip up just about any food you can think of, his knowledge of arcane trivia and his skills as a bartender are legendary. He's also a OT7 (in your face Tom Cruise!) and can levitate small children with his mind. |
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Artist / Designer Mr. Santos is a recent graduate from the Illinois Institue of Art: Schaumburg where he obtained a B.F.A. in Game Design. For 10 years previous, he worked as a software engineer at companies such as Motorola, 3Com, and TelLabs. Prior to that he was a budding young physicist at the Fermi National Accelerator Laboratory in Batavia, IL. In addition to his B.F.A., he holds an M.S. in Computer Science from the Illinois Institute of Technology and a B.S. in Physics from Northern Illinois University. Vic enjoys long walks on the beach, ice cream sundaes, and tropical sunsets. His dislikes are spiders and mean people. His hobbies include watching his Roomba run, nuclear physics, and body surfing. |
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